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Modeling:
Creating a Soccer Ball
Download:
PDF / Project
Works with:
XL
Requires:
Version 6.1
 
Special Notes: This requires the C++ SDK examples available from http://www.plugincafe.com


 
You can create a Soccer Ball in CINEMA 4D XL in just a few short steps!

 
Step 1: Create a Platonic Object (Objects=>Primitive=>Platonic).

 
Step 2: Double click on the Platonic object icon in the object manager to change its settings. Set the Type to C60-Buckyball and click OK. Now make the Platonic object editable (Structure=>Make Editable).

 
Step 3: Switch to Polygon mode (Tools=>Polygons) and select all of the polygons (Selection=>Select All).

 
Step 4: Subdivide all the polygons once. Go to Structure=>Subdivide and hit OK when the dialog comes up.

 
Step 5: Select the Extrude tool (Structure=>Extrude) and in the Active tool dialog input 10 degrees for Maximum Angle. Hit apply with the default value of 5m in the offset.

 
Step 6: Create a HyperNURBS object (Objects=>NURBS=HyperNURBS) and drop in the Platonic object.

 
Step 7: Create a Spherify deformer (Plugins=>CINEMA4DSDK=>C++ SDK - Spherify) and drag it into the HyperNURBS group. Make sure the Platonic object is first in the hierarchy so that the HyperNURBS still affects it. Double click on the Spherify icon in the object manager to change its settings. Set the radius to 100m and click OK.

 
Step 8: You may notice some weird shading on your object. You can fix this by adding a smoothing tag to your Platonic. With the Platonic selected in the ojbect manager go to File=>New Tag=>Smoothing Tag and click OK when the dialog appears to add the tag.


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