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| Step 9: Add a Light (Objects=>Scene=>Light). Name it 'Beams'. In the Coordinates Mangaer, set Y=230m, Z=330m, H=180 degrees, and P=-30 degrees. Double click on the Light icon in the Object Manager. Make the Light a Round Spotlight and set Shadows to Soft. To get colored light rays coming through the window, turn on Inverse Volumetric lighting in the Visible Light tab. This will bog the render but makes for some nice effects. Also set Noise to Visibility. Click the Details tab and change the Outer Angle to 90. In the Visible Light settings, change Outer Distance to 800m, Brightness to 250%, Dust to 30%, and deselect Adapt Brightness. In the Noise tab, set the Scale to 50m for all the Axis. |
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