There are five lights used in this scene. Three lights illuminate the house from the outside, one is used as a fill for the front of the house, and the last light is a volumetric visible spotlight shining out of the top front window. The goal here is to bring out as much texture detail of the house model as possible while maintaining a spooky and haunted atmosphere. An Environment object is also used in this scene with fog at 20000m.
The Key Light for this scene is positioned above and in front of the house. This light is meant to reproduce the moonlight affect. Settings for the Key Light are:
General: Spot(Round), R=80 G=80 B=85 Br=100, Shadow=Soft
Shadow: Map Size=500X500, Sample Radius=1
Position: X=33100m, Y=22260m, Z=-14700m
Rotation: H=66, P=-30, B=0
There are two Fill Lights to bring out detail in the house. Settings for the first Fill Light are:
General: Omni, R=55 G=60 B=90 Br=100, Shadow=Soft
Shadow: Map Size=500X500, Sample Radius=1
Position: X=-6460m, Y=2230m, Z=-5300m
Settings for the second Fill Light are:
General: Spot(Square), R=40 G=50 B=80 Br=75
Details: Outer Angle=125m, Brightness=200
Falloff=Linear, Outer Distance=8500m
Position: X=2500m, Y=-750m, Z=-6800m Rotation: H=8.5, P=0, B=0
A Back Light is added to create some depth in the scene. This light is set below and behind the house. Settings for the Back Light are:
General: Omni, R=0 G=35 B=65 Br=100
Position: X=-9500m, Y=-4175m, Z=3845m
Lastly, add a light to simulate the specter that lives there. Settings for the Window Light are:
General: Spot(Square), R=90 G=85 B=50 Br=350,
Shadow=Soft, Visible Light=Volumetric
Position: X=-1000m, Y=840m, Z=-800m
Rotation: H=-173, P=0, B=0
Noise=Visibility
Details: Outer Angle=35m, Brightness=200
Falloff=Inv.Square, Outer Distance=3275m
Visible Light: Outer Distance=3275m, Brightness=200%