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| Before you can start on modeling the eye you are going to create a Sphere which will act as the eyeball and thus make modeling the shapes of the eyelids easier. There is also a tutorial that deals with the making of
an eyeball. You can jump to that part first if you want, but here you are going to use a simple Sphere. Create a Sphere (Objects=>Primitives=>Sphere). The default Sphere has to be adjusted first. Double click on its icon in the Object Manager and change the radius to 13.35m and click OK. Double click on the name of the Sphere and rename it 'Eyeball'. With the Eyeball still selected in the Object Manager go
to the Coordinates Manager and change the Position to X=29.5m, Y=22m, and Z=-58m. You need the Eyeball to be transparent when modeling around it. What you need to do is create a transparent material and apply it to the Eyeball. In the Material Manager create a New Material (File=>New Material). Double click on its icon and in the Material
dialog change the Color setting to a yellow color by dragging the B (Blue) slider to 0%. Check the Transparency channel's setting, and set the Brightness to 40%. Check the Fog channel, change the Color setting to a yellow color by dragging the B slider to
0%. As the last change, uncheck the Specular channel. Close the Material dialog. Apply the texture to the Eyeball by dragging it over the eyeball in the Object Manager. Accept the default settings from the Texture dialog and click OK. |
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