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| Select the Displacement channel. Here, you will use bhodiNUT 3D Noise to add ripples to the water. Select the bhodiNUT 3D Noise shader from the triangle pulldown menu to the right of the Image field. With the 3D Noise channel shader loaded, click the Edit button. Change the following settings: Global Scale=200%, Noise=Wavy Turbulence, Octaves=0, Animation Speed=1.7, Cycles=0, High Clip=80%, Brightness=10%, and Contrast=25%. Set the X, Y and Z Scale to 150% as well. Click OK to save these settings. Back on the Displacement channel settings, set the Strength to 40% and Maximum Height to 15m. Click Refresh to save these settings. |
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