Support

  Project Based Tutorials - XL 7 Tutorial Objects

XL 7 Tutorial Objects:
Creating the Lobby Chair
Download:
Project
Works with:
XL
Requires:
Version 7+
 


 
To start this tutorial you must first change your unit of measurement in CINEMA 4D. Go to your General Settings (Edit=>General Settings) and in the Basic Units field select Inch. Click OK. Now you will begin your project with the Chair.

 
Step 1: Begin by creating a Cube (Objects=>Primitive=>Cube). Double click on the Cube icon in the Object Manager and input the following settings: X=21in Y=9in Z=21in. Input 2 for the Height Segments. Make the Cube editable (Structure=>Make Editable or hit the keyboard shortcut 'C').

 
Step 2: Now switch to the Polygons Tool (Tools=>Polygons) and the Live Selection Tool (Selection=>Live Selection). Select the four polygons facing the X Axis. You may have to rotate around the object and hold the Shift key to select all of them. Extrude these polygons (Structure=>Extrude or hit the keyboard shortcut 'D'). In the Active Tool Manager input 7in in the Offset field. Click Apply.

 
Step 3: Switch back to the Live Selection Tool (Selection=>Live Selection) and select the six polygons facing down the positive Z Axis. Extrude these polygons as well (Structure=>Extrude or hit the keyboard shortcut 'D'). In the Active Tool Manager input 7in in the Offset field. Click Apply.

 
Step 4: Select the Live Selection Tool and select the 2 center polygons facing down the positive Z Axis. Also select the polygons connected at the top and bottom of these polygons. In the Coordinates Manager input the following settings in the Position fields: X=0in Y=0in Z=17in. Click Apply.

 
Step 5: Now select all of the top polygons except for the large center polygon. Switch to the Extrude Tool (Structure=>Extrude) and in the Active Tool Manager input 6in in the Offset field. Click Apply. Do this once more by clicking Apply again. Your model should now look similar to the image shown.

 
Step 6: Switch back to the Live Selection Tool (Selection=>Live Selection) and select the top back 3 polygons. In the Coordinates Manager input the following settings in the Position fields: X=0in Y=20in Z=15.5in. Click Apply.

 
Step 7: Now just select the center polygon of the top back row. In the Coordinates Manager input the following settings in the Position fields: X=0in Y=27in Z=17in. Click Apply. Your model should be starting to look like a chair.

 
Step 8: Create a Hyper NURBS Object (Objects=>NURBS=>Hyper NURBS) and name it 'seat' by double clicking on the text in the Object Manager. Drag and drop the Cube into the seat in the Object Manager.

 
Step 9: With your Live Selection Tool active, select the middle 3 polygons (horizontally) facing down the positive Z Axis. In the Coordinates Manager input the following settings in the Position fields: X=0in Y=7.5in Z=18in. Click Apply.

 
Step 10: Now select the same row of polygons but on the side facing down the positive X Axis. In the Coordinates Manager input the following settings in the Position fields: X=16.5in Y=7.5in Z=3in. Click Apply.

 
Select the same polygons on the opposite side of the chair. In the Coordinates Manager input the following settings in the Position fields: X=-16.5in Y=7.5in Z=3in. Click Apply. Select the seat object in the Object Manager. In the Coordinates Manager input Z=-4in and click Apply.

 
Step 11: You will now create the cushion. Create a Cube (Objects=>Primitive=>Cube) and double click on the Cube icon in the Object Manager to change its settings. Input the following values: X=22in Y=5in Z=12.5in. Click OK. Make the Cube editable (Structure=>Make Editable or hit the keyboard shortcut 'C').

 
Step 12: Hide the seat object by clicking the top grey dot in the Object Manager until it turns red. Switch to your Polygons Tool (Tools=>Polygons) and your Live Selection Tool (Selection=>Live Selection). Select the polygon facing down the positive Z Axis. Extrude this polygon (Structure=>Extrude) with an Offset of 9in the Active Tool Manager.

 
Step 13: In the Coordinates Manager change the X Size field to 10in. Select all of the polygons (Edit=>Select All) and select the Smooth Shift Tool (Structure=>Smooth Shift). In the Active Tool Manager input 0.5in the Offset field. Click Apply.

 
Step 14: With the Object and Move Tools active move the Cube into position. In the Coordinates Manager input the following settings: X=0in Y=6in Z=-8.5in. Click Apply. Create a Hyper NURBS Object (Objects=>NURBS=>Hyper NURBS) and drag and drop the Cube Object onto the Hyper NURBS. Name the Hyper NURBS 'cushion'.

 
Step 15: Now to make the legs of the chair. Create a Cylinder (Objects=>Primitive=>Cylinder) and double click on its icon in the Object Manager to change its settings. Input the settings as shown. Make sure Caps is not checked. Make the Cylinder editable (Structure=>Make Editable).

 
Step 16: Create a Taper Deformation (Objects=>Deformation=>Taper) and double click on the icon in the Object Manager. Input the following settings: X=2.5in Y=5in Z=2.5in and set the Strength to 50%. Click OK. Drag and drop the Taper Deformation onto the Cylinder.

 
Step 17: To see what you are doing hide the cushion object by clicking the top grey dot to the right of the object in the Object Manager until it turns red. With the Cylinder selected input the following settings in the Position and Rotation fields of the Coordinates Manager: X=-12in Y=-5.5in Z=-10in and P=180. Click Apply.

 
Step 18: Create a Symmetry Object (Objects=>Modeling=>Symmetry) and double click on its icon to change its settings. Change the Mirror Plane to ZY, and leave the other settings as default. Click OK. Drag and drop the Cylinder onto the Symmetry Object.

 
Step 19: Create another Symmetry Object (Objects=>Modeling=>Symmetry) and this time change the Mirror Plane to XY. Drag and drop the other Symmetry Object onto this Symmetry Object.

 
Step 20: Select the top Symmetry Object in the Object Manager and run Current State to Object (Functions=>Current State to Object). With the new object selected, Connect it (Functions=>Connect). Delete all Symmetry Objects except for the new connected one called Symmetry. Select the connected Symmetry Object and create a Smoothing Tag in the Object Manager, (File=>New Tag=>Smoothing Tag). Name the object 'Legs'.

 
Step 21: Group all of the objects in the Object Manager (Objects=>Group Objects). Click and drag the crosshairs over all of the objects. Name the newly created Null Object 'Chair'.

 
Step 22: Now to create the materials for the chair. In the Materials Manager create a New Material (File=>New Material). Double click on the icon to change the settings. Enable the Color channel, all the other channels should be inactive. Name the Material 'Chair'.

 
Step 23: In the Color channel input the following settings: R=70% G=20% B=20% and Br=100%. The other settings are fine.

 
Step 24: Create a New Material (File=>New Material). Double click on the new Material icon to change the settings. The default Color and Specular channels are fine. Name the Material 'Legs'.

 
Step 25: In the Color channel open a Wood 3D Shader by clicking on the right triangle next to the Image field (Shader=>Wood 3D). Click on the Edit button to change the Color and other attributes of the Shader.

 
Step 26: In the Edit window click on the Color 1 button and input the following settings: H=20 S=111 L=179 R=220 G=190 B=160 and click OK. Click on the Color 2 button and input the following settings: H=17 S=84 L=146 R=190 G=150 B=120 and click OK. In the Wood 3D Shader window input the settings as shown. Click OK.

 
Step 27: Click on the Specular text and input the following settings: Width=60% Height=20% Falloff=0% and Inner Width=0%. Click Refresh and close the Material window.

 
Step 28: Drag and drop the Chair material onto the Chair object. The default Projection settings are fine, click OK. Drag and drop the Legs material onto the Legs object. The default Projection settings are fine, click OK.


© 2001 All rights reserved. For the personal and/or professional use of Cinema 4D users only. Reprint without permission is strictly prohibited.

© 2010 All rights reserved
Copyright Information |
Privacy Policy | Terms of Use