Step 3: Creating the diffusion.
Next go over to the Diffusion tab and turn it on. You will use this part of the material to add your light and dark areas. For this you will have to blend 2 Noise channels, so create a Fusion shader (Right Arrow=>bhodiNUT Channel=>bhodiNUT Fusion).
Click Edit to open up the settings for your Fusion. Next, place a 2D Noise in both the Blend and Base Channels of your Fusion.
First edit the settings for your Blend Channel Noise. Change the Mode to Plane, and leave the Type at the default Noise. Next turn the Global Scale down to 5%, and the Contrast down to –20%. This Channel is going to enhance the fuzz of your fabric. Now go into your Base Channel Noise. Change the Mode to Plane, and the Type to Turbulence. Turn up your Global Scale to 250%, and set the Contrast down to –40%. This channel will define your light and dark areas of your fabric. Click OK.