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 Weighted Polygons |
Step 3: With the cube selected, go into Point, Edge, or Polygon mode (depending on what it is you want to weight). Select a point, edge, or polygon you wish to weight. There are two ways you can weight a point, edge, or polygon. One way is to hold down the '.' key while clicking and dragging. This allows interactive weighting within the editor view. Holding Shift or Ctrl while interactively weighting will modify what is weighted... either allowing points or edges to be affected or making them unaffected. Play around with the modifier keys to see how they affect your model when weighting.
For more controlled weighting, go to the Active Tool to the bottom box called HyperNURBS Weight. You can set Strength from –100% to 100%.
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