Step 4: Select the Spline Deformer in the Object Manager. In the Attributes Manager, drag Initial into the Original Spline box, and then drag Modify into the Modifying Spline box.
Step 5: Now you should see some sort of result. It should look pretty smooth, but you probably want to add some shape to it. In the Attributes Manager, you'll see a number of settings to play around with.
The B-Spline Approximation controls how accurate the deformation from the B-Spline is, but it only applies when you are using B-Splines for your deformation. The higher the setting is, the more accurate and less bumpy the mesh is.
The Radius setting changes the radial influence the spline has over the surface.