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Hand Project:
Modeling a Hand Part 1
Download:
PDF / Project
Works with:
CE
Requires:
Version 6.0
 
Special Notes: A great modeling tutorial by Chris Broeska. One of our favorite demo artists from Winnepeg, Canada.


 
Description: In this tutorial you are going to build a human hand with CINEMA 4D XL's Hyper NURBS.

You will be using templates provided above in the project download. Note: there is no project with that download, just the templates.

Looks daunting at first

 
Step 1: First, we are going to import some hand templates to help us with the modeling. Go to four way view. (pic.1)

 
Step 2: Select Edit=>Configure from the File Menu. Then, select a left view from the View Menu. In your background box, search the path to side.tif. Repeat for the front view. Double check that your maps are the same size in your horizontal and vertical boxes.

 

 
Modeling the Palm

Step 1 Add a cube to the scene.


 
Step 2: Double-click the cube icon in your Object manager and add 4 segments in X.

 
Step 3: Slide it down in you view windows and set it at the base of the hand with your move tool.

 
Step 4: It's probably a good idea to save now. Save you scene file as HAND1.c4d.

 
Step 5: Click-drag the orange point on the top of the cube and drag it down to fit roughly within the base of the hand. Repeat for the side point.

 
Step 6: Make the cube editable.

 
Step 7: Toggle on your polygon selection tool.

 
Step 8: Activate your Live Selection tool.

 
Step 9: Use your Navigation tools to click-drag yourself into a position to select the top poly faces. You will extrude these poly faces to start forming the hand.

 
TIP: Be sure to keep an eye on your Active Tool box in the lower right of your interface. It lets you know the current settings for your selected tool. For this selection we want "only select visible elements" toggled on. This will ensure precise selection of our faces.

 
Step 10: Select the 4 poly faces on the Y axis (green arrow).

 
Step 11: Right click (or command click if your rockin' a MAC) to bring our modeling tools. Select extrude.

 
Step 12 Click-drag until you reach where the thumb begins... roughly.

 
Step 13 O.K. Lets take a breather and SAVE as HAND.2

 
Step 14 We're going to get a little organic now so we can start properly shaping our hand. Create a hyperNURBs deformer.

 
Step 15 To make this smoothing deformer work on our cube we must drag n' drop the cube onto the hyperNURBs deformer in the Object Manager window. Open the Hierarchy.

 
Step 16: Extrude the same selected facets until they reach the split between your pinkyand ring finger.

 
Step 17: Activate select points, select your live selection tool.

 
Now we're cookin' with gas!
Step 18: In your front veiw start pulling points around to shape the hand in a more realistic shape. Start by pulling your topmost points to line up with your fingers using the live selection tool to select the points and your move tool to put 'em in place. (Ensure that select visible elements is turned off!)

 
Step 19: Select the outside point and use the scale tool to scale in Z. This is going to round the palm and give us a better hand shape.

 

 
NEXT EXCITING EPISODE: THE FINGERS


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