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Hand Project:
Modeling a Hand Part 2
Download:
PDF /
Works with:
CE
Requires:
Version 6.0
 
Special Notes: A great modeling tutorial by Chris Broeska. One of our favorite demo artists from Winnepeg, Canada.


 
Step 1: Now we will extrude a finger from one facet using the same tools we used to build our palm.

Select the index finger facet with your Poly select and Live selection tools. Right click and extrude it so it meets the tip of the finger.

Use the move tool to position it.


 
Step 2: Now we will add sub-sections to this finger so we can add some shape to our model. Right click and select Knife tool.

Click and drag across the finger to create a sub-section. you must be in points mode for this tool to work.


 
Step 3: Cut a few more sub-sections so you have a some points to work with.

Step 4: Now move around these new points to shape the finger just as you modeled the palm. Using your Live selection and Move tools.


 
Step 5: As you can see I've tried to match the template as closly as possible without excessive geometry.

 
Step 6: To build the other fingers we will clone the polys from our first finger and attach them to the hand with the Bridge tool.

First select the polys and clone them.


 
Use these settings

 
Step 7 This will copy the poly we've selected.

Use your Move tool to slide the new polys up and over the middle finger knuckle.


 
Step 8: We will need to delete the poly facet facing the finger so we can bridge the points on the cloned finger to the rest of the hand. Select it and hit Delete.

9. Activate Points select. Right click or Command-click in teh Editor window to bring up the structure tools and select the Bridge tool.

This let's you draw lines between points and attach them. Click on a point and draw a line between two unattached points. Nothing will change save for them being highlighted, but when you draw a line between neighboring points a poly facet is created.


 
Step 10: Continue linking points until the finger is fully attached.

 
Step 11: One thing you may notice is a little discoloration in the new facets, that's because the normals somtimes get reversed.

It's showing us the wrong side of the facets! To fix this, in Poly select press A. This selects all polys and right click>Align Normals.


 
Step 12: Now just put those points in place and repeat these steps for the rest of the fingers.

 
Step 13: The thumb can be formed from carefully place extrudes. Using the Move, Scale and Rotate tools build the thumb relying on your skills learned so far.

 
Important tools are these young Jedi...

 
Step 14: Now you are free to use your own hand as reference material, feel free to try different shapes and deformities of hands ans see what you can create.


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